Skip to main content

Ten lines of code, one shadow bug and a chatbot. That is the whole Big Walk AI usage story, and it still shook the indie awards.

The Big Walk AI usage question went from a footnote to a headline in two days. Developer House House now admits it used LLM chatbots “sparingly” near the end of development. Meanwhile, a group of Independent Games Festival jurors says it will not vote for any game made with generative AI.

What House House Said About Big Walk AI Usage

To begin with, the statement sits in the game’s official FAQ under the question “Was AI used to make Big Walk?”. According to the studio, LLMs helped it “work through difficult technical challenges and bugs” in the final stretch.

In some cases, the team copied snippets from chatbot answers as a starting point. After that, it rewrote them into game code. Besides that, generative AI was not used anywhere else, the studio says, so there is no AI art, voice or writing in the game.

Notably, House House did not defend the choice. “This is not an endorsement of, or argument for, the use of AI tools, however minimal,” the statement reads.

Does Big Walk Use AI? The 0.1% Answer

Yes, but only a little, according to House House. The studio estimates that “well under 0.1%” of Big Walk’s code had anything to do with LLM help.

For the most part, that use was research. The team asked chatbots about problems in third-party code it could not change easily. In other words, the AI worked more like a search engine than a co-developer.

Even so, the admission landed hard. After all, Big Walk launched on August 4, 2026, from the studio behind Untitled Goose Game, and it was already on many year-end shortlists.

The Shadow Bug Behind the Big Walk AI Usage

House House shared one concrete example. Unity’s Universal Render Pipeline could only cull shadow casters in front of the camera. As a result, shadows behind the player rendered at an infinite distance.

Because of that, the game ran 50% slower for about 20 seconds at every sunrise and sunset. First, the team dug through the URP code itself. Next, it asked an engineer at Unity, who concluded the fix was not possible.

Finally, the developers asked an LLM chatbot. After a few dead ends, it suggested an approach that worked once the team “had to modify the suggestion extensively”. The final fix was about 10 lines of code inside URP.

IGF Jurors Draw a Line on Generative AI in Games

The timing is what turned a small disclosure into news. On November 9, Aftermath reported that 19 jurors for the 2027 Independent Games Festival signed a statement against generative AI in games.

In short, they say they are “declining to vote for any game that uses generative AI in any capacity”. Crucially, they make no exception for code. However, the jurors do not speak for the IGF itself, and the festival lets each juror vote by their own values.

House House says it first wrote its disclosure as a suggested part of its IGF submission. Here is how the week unfolded.

Date (2026) What happened Source
August 4 Big Walk launches on PC, Mac, PS5 and Switch 2 Big Walk FAQ
November 9 19 IGF jurors refuse to vote for games made with generative AI Aftermath
November 10 House House publishes its LLM disclosure in the game’s FAQ Aftermath, GamesRadar+
November 10 Refund requests and negative Steam reviews reported GamesRadar+
November 11 Recent Steam reviews sit at 87% positive Steam store
IGF jurors generative AI: developers accept an award on stage at the Independent Games Festival 2026

Why Big Walk Had No AI Disclosure on Steam

At the same time, many players asked why the store page never mentioned AI. House House’s answer is short: Steam “does not request disclosure of code or chatbot usage”.

Indeed, that matches Valve’s current rules, which focus on AI content players actually see or hear. For context, read our report on Valve’s stance on AI games and why Steam does not filter them.

Still, the studio admits a deeper gap. “Big Walk was developed without an internal AI usage policy in place, and we consider that lack of policy a failure,” it wrote, promising a fuller policy going forward.

Big Walk Reviews After the AI Statement

So far, the backlash is real but small next to the game’s overall reception. GamesRadar+ reported refund requests and a wave of negative Steam reviews on November 10.

On the morning of November 11, the Steam store page showed 94% positive across 30,515 English reviews. By comparison, the last 30 days stood at 87% positive across 4,748 reviews. Figures checked on November 11, 2026.

In fact, most new complaints target the late disclosure rather than the code itself. That gap between trust and technology is the real AI in video games controversy here.

What the Big Walk AI Usage Means for You

For players, the takeaway is simple. “Made with AI” now covers everything from AI art to one chatbot answer, so read the developer’s own statement before you judge a game.

For developers, on the other hand, the lesson is sharper. If you use an AI coding assistant even once, write down a policy and decide what you will disclose before an award form or a reporter asks. House House learned that after launch.

What our trend tracker saw

We track rising AI searches four times a day. On the morning of November 11, 2026, “big walk ai usage” was marked Breakout over 24 hours. In Google Trends, worldwide searches for “big walk ai” rose 2,500% over seven days, and “house house big walk ai usage” was a new Breakout query. In other words, players were looking for the studio’s own answer, not just the drama.

How we reported this

On November 11, 2026 we read House House’s own FAQ statement on bigwalk.game, two Aftermath reports from November 9 and 10, and the GamesRadar+ report from November 10. We also checked the Steam store page for the price and review figures that morning. We wrote the draft with AI assistance, checked every quote against the studio’s own words, and Miloš Novaković edited it. How we use AI.

Want More on AI in Game Development?

If you build games yourself, compare the assistants developers actually use in our guide to the best AI coding tools. For the opposite approach, see why the Godot engine banned AI-written code from its own project.

Frequently Asked Questions

Does Big Walk use AI?

Only in a small way. House House says LLM chatbots helped fix technical bugs late in development, while no AI art, audio or writing appears in the game.

How much of Big Walk's code used AI?

The studio estimates well under 0.1% of the code had anything to do with LLM help. One example was a roughly 10-line shadow fix inside Unity’s render pipeline.

Why is there no AI disclosure on Big Walk's Steam page?

According to House House, Steam does not ask developers to disclose code or chatbot use. Instead, the studio published its disclosure in the official Big Walk FAQ.

What did the IGF jurors say about generative AI in games?

Nineteen jurors for the 2027 Independent Games Festival said they will not vote for any game that uses generative AI in any capacity, code included. They do not speak for the IGF.

How are Big Walk reviews after the AI statement?

Steam still showed 94% positive across 30,515 English reviews on November 11, 2026. Recent reviews dipped to 87% positive as some players objected to the late disclosure.

How much is Big Walk?

Currently, Big Walk costs $19.99 on Steam in the US, checked on November 11, 2026. It is also sold for PlayStation 5, Nintendo Switch 2 and the Mac App Store.

Sources

Big Walk official FAQ, “Was AI used to make Big Walk?”, Aftermath (November 10, 2026), Aftermath on the IGF juror statement (November 9, 2026), GamesRadar+ (November 10, 2026), Steam store page (checked November 11, 2026). *Photos: Independent Games Festival 2025 awards (Consume Me team on the IGF stage, used as an illustration, not House House) by Official GDC, CC BY 2.0, cropped and resized; Independent Games Festival 2026 awards (Housefire Games, used as an illustration) by Official GDC, CC BY 4.0, cropped and resized.*

Leave a Reply